![]() We designed this game to understand and explain what it is like to look at life through the eyes of a cargo worker(owner or worker its up to you). We all wondered what people are doing at those shipping companies, maybe we have dreamed of being a delivery man. “As done on our previous games, we reply to most of emails, and interact a lot with steam community discussions We have interest on understanding different opinions about what Logistics Simulator should become.” How are you planning on involving the Community in your development process? “There will probably be a price increase in the final release, depending from the number of contents added, for this reason we suggest buying the game already during Early Access.” Will the game be priced differently during and after Early Access? “All the features are written in the "About This" field.” What is the current state of the Early Access version? And then we want to add a variety of multiplayer options to the game.” And our next plan is polish the animations, mechanics. “First, we plan to enlarge the quantity of available vehicles, items. How is the full version planned to differ from the Early Access version? ![]() “We estimate that the final version of the game will be released by the middle of 2022.” “We plan to bring a lot of content to Logistics Simulator, and for this reason we believe it is useful to have concrete user feedback on the development of the game in its intermediate and final stages.”Īpproximately how long will this game be in Early Access?
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